• wx
    分享到微信

    用微信“扫一扫”,点击右上角分享按钮,
    即可将网页分享给您的微信好友或朋友圈。

Bilibili Denies Layoffs as it Cuts Costs and Increases Efficiency



Shanghai-based video streaming platform Bilibili recently launched a round of systematic cost reductions and moves to shore up efficiency, which is expected to save the company more than 2 billion yuan ($13.9 billion). Specific measures include staff cuts and reduction of business input, LatePost reported on December 5. Regarding the matter, a Bilibili spokesperson acknowledged that some businesses have been adjusted recently, along with various personnel adjustments, but denied any large-scale layoffs.


Bilibili‘s CEO Chen Rui told analysts during a telephone conference for the third-quarter financial report last month that reducing losses has become one of the most important tasks of the company. Next, it will reduce investment in non-core business and concentrate resources on businesses with higher liquidity rates. This adjustment will be completed within this year, and the effect will be seen in the first quarter of next year.


In the third quarter, Bilibili achieved revenue of 5.793 billion yuan, with a growth rate of 11.3%. The loss narrowed to 1.7 billion yuan, down 36% year-on-year. Bilibili said that with the improvement of operational efficiency and the control of expenses, the net loss will continue to be reduced in the future.


Also in the third quarter, revenue from mobile games for Bilibili reached 1.5 billion yuan, an increase of 6% compared with the same period in 2021, accounting for 26% of the total revenue. At the beginning of November, an internal letter showed that Chen would personally listen to the report of the game business, which was a major reason for the recovery of performance. “Video and games are the core business of


Bilibili. Many livestreams and videos are related to games. The animation and comics also have strong synergy with games,” Chen said during the telephone conference.

In the first half of 2022, Bilibili‘s self-developed game “Artery Gear” was released overseas, and its self-developed game revenue accounted for 5% of the total game revenue. Two games by Bilibili have obtained regulatory approval so far, which are planned to be launched in China, and many games are in the final authorization stage. Bilibili said that it is expected to release a number of self-developed new games with an ACG theme in China and abroad next year.


In the third quarter, the firm’s value-added service business contributed the most to Bilibili‘s revenue, with the figure increasing by 16% year-on-year to 2.2 billion yuan. The reason for the increase was that Bilibili strengthened its commercialization capacity building, and the number of monthly payment users in Bilibili reached 28.5 million, a record high.


However, livestream e-commerce on Bilibili is still far inferior to that of Douyin, Kuaishou and Taobao. The main revenue from Bilibili‘s livestreaming is still the hosts’ rewards from the audience. In the first half of 2022, the revenue of self-operated e-commerce and other businesses of Bilibili was only 1.204 billion yuan, far less than Kuaishou’s 366.749 billion yuan and Douyin’s 700 billion yuan.



About IDCNOVA

IDCNova (Website: www.idcnova.com) is registered under the Hong Kong based Digital Intelligence International Company Limited. As the international presence of Zhongke Zhidao (Beijing) Co Ltd, Ditital Intelligence International aimes at establishing IDCNOVA as a professional media and consulting organization focusing on Internet data center and cloud computing industry, with proactive participation in global emerging markets.


IDCNOVA shares the parent company's unparalleled industry resources and influences in China to track the growth of the ecosystem by delivering news and professional advise on data center in China.


Research Report


2021-2022 China Data Center Industry Electromechanical Equipment Market Research Report

2021-2022 China Data Center Industry Electromechanical Equipment Market Research Report.pdf


2020-2021 China IDC Market Research Report

Sample 2020-2021 China IDC Market Research Report.pdf


2020-2021 IDC Market Analysis Report in Beijing and Surrounding Areas 

Sample 2020-2021 IDC Market Research Report for Beijing and Surrounding Areas.pdf


2020-2021 IDC Market Analysis Report in Shanghai and Surrounding Areas 

Sample 2020-2021 IDC Market Research Report for Shanghai and Surrounding Areas.pdf


2020-2021 IDC Market Research Report for Guangzhou-Shenzhen and Surrounding Areas

2020-2021 IDC Market Research Report for Guangzhou-Shenzhen and Surrounding Areas.pdf


For industry insights, please contact pm.s@idcnova.com


English Website: www.idcnova.com


Wechat Account: erweima.jpg

Twitter: @idcnova


Read Also
Indonesia: Ministry supports P2DD for digital transformation in finance sector
Shanghai: Strengthen carbon emission management of data centers and pilot to build near-zero carbon data centers
Huawei, Oppo sign global patent cross-licensing agreement

Research